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Text File  |  1994-12-25  |  1KB  |  29 lines

  1. Article: 726 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:726
  3. Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!news.mathworks.com!udel!gatech!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet
  4. From: syndesis@beta.inc.net (John Foust)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: Pentium Bug WAS Re: LightWave 4.0 Delays
  7. Date: 16 Dec 1994 19:17:01 GMT
  8. Organization: Syndesis Corporation
  9. Lines: 13
  10. Message-ID: <3csp3d$pee@beta.inc.net>
  11. References: <1fc65d78.1d8eecab@amuc.mtroyal.ab.ca> <3bcuqr$pap@xmission.xmission.com> <3bhb6f$d6s@nnrp.ucs.ubc.ca> <shfD0938M.4vu@netcom.com> <3bt0b7$5ae@ <shfD0vHHp.8rC@netcom.com>
  12. NNTP-Posting-Host: t27.inc.net
  13. X-Newsreader: WinVN 0.92.6+
  14.  
  15. In article <shfD0vHHp.8rC@netcom.com>, shf@netcom.com (Stuart Ferguson) says:
  16. >
  17. >+-- syndesis@beta.inc.net (John Foust) writes:
  18. >| The real question is, where do you use doubles in LW and Modeler?
  19. >
  20. >All over the place.  After thinking about the issue, learning more
  21. >about the nature of the bug and talking with Allen about it, I'm
  22. >now pretty convinced that the bug will not hurt rendering.  Even in
  23.  
  24. Interesting!  Beware that the 3D Studio people have stated that
  25. 3DS doesn't use doubles, so the bug doesn't affect them.
  26.  
  27. So why do you use doubles "all over the place"?  For speed?  :-)
  28.  
  29.